The unit started off with a paradigm lab. We had a car on a ramp & we had to graph what the position looked like (the horizontal axis was time). This was a bit of a challenge & required some rhythm on the part of the data collectors.
We predicted correctly that the the position would increase in a parabolic fashion (a smiley graph). We set the ramp up at a height of 2 Arons, put the motion detector at the top, & released the cart from the top. I also released a huge steel marble. The steelie took longer to go the 2 meters. The equation for the cart's graph (from the Vernier LabQuest) was x=28t^2.
Then we had to use that data to graph velocity over time. This involved subtracting the 1st position from the 2nd & dividing by the time elapsed (5 seconds in all cases, thanks to the metronome), then subtracting the 2nd from the 3rd, etc etc. Our times ended up being on the "quarter-second" marks (0.25, 0.75, 1.25, etc) since really all we were doing was finding the midpoint of each segment. We correctly predicted that the velocity would increase linearly. The equation was v=51.6t, which we calculated from the graph & verified with the LabQuest.
So this added something new to our model so far. We discussed the relationship between the position & velocity graphs & determined that the coefficient doubled. (Ours went from 28 to 51.6, which is pretty close.) At the top of the ramp, where the force diagram was just a dot (since the cart wasn't moving), that was not complex enough. Why did it start moving? Just like we did in the last unit, we looked at the graphed the slope of the velocity line & called that acceleration (after a bit of discussion about what its proper name was). Since velocity is linear, acceleration is constant. So on the motion map we added in acceleration, either on its own dot right under the velocity dot or on a "fat" dot that was big enough for 2 arrows. (I am pretty consistent about putting putting the velocity arrow on top & the acceleration arrow on bottom but I don't know if that's the convention.)
As you can see in our model so far picture, we've got a motion graph (on a hill) with both velocity & acceleration arrows, a position-vs-time graph (x=__t^2), a velocity-vs-time graph (v=__t), & an acceleration-vs-time graph (a=constant).
Next we did the lab extension worksheet to help solidify & expand our thinking. The cart was in various positions on the track, as was the sonic ranger. In the last couple, the cart started at the bottom, was given a push to go up the track, & was caught again at the bottom. After we did the worksheet, each group was assigned one of the problems to do in real life. We whiteboarded these & discussed. Even with the model so far on the wall right next to my desk, I still predicted that velocity & acceleration would change at the top of the hill, when the cart paused & started back downwards. The cool thing is that we learned "symmetry is our friend" at this point, which I will totally use. This also led into the velocity chart & dance (which sadly I didn't get video of), which I will also totally use (& totally blame Don for). :-)
Next Don did an engagement demo (that he probably wouldn't have done in class). He asked us what would happen with a steelie on a ramp that flattened out. What would happen with 2 steelies released at different times or locations? Is non-constant acceleration possible? -- Draw a ramp that would show that. The biggest thing I learned here is to be very careful with my language. Spacing is not the same thing as speed. (& drawing motion diagrams is terribly helpful.)
We practiced drawing motion diagrams & graphs for different ramp set-ups in worksheet 1 and going from one graph (say, velocity) to the others (in this case, position & acceleration) on the "stacks of curves" worksheet. Stacking the graphs, & putting the dotted line of symmetry down thru the middle, is also terribly helpful. We discussed the lines of evidence that support having 0 velocity but non-0 acceleration -- Sarah's rule (acceleration goes down the hill), motion map, acceleration graph, velocity graph.
We went back to the model so far to try to put variables in the blank spaces, but that was revealed only after we did the experiment. Each group was asked to set up a ramp (either up or down) with the motion detector at the zero position & the cart traveling in the positive direction. We had to get a quadratic equation for position, a linear equation for velocity, & a constant for acceleration.
Don wrote all the numbers that different groups got below the blanks & then we looked for patterns. We arrived at the standard velocity & acceleration formulas from experimental data only -- no algebra, no calculus. The more experienced physics teachers were all agog, but isn't that how it should work? If there's multiple ways to get to anything (& this is especially true in calculus), shouldn't you be able to get to these equations experimentally? [Please see the picture for the formulas -- This blogging program doesn't do subscripts or superscripts, at least not that I've found.] Don introduced the terms derivative & integral but I don't think we'll use them. & honestly, I'm not sure my students will have had calculus when we're doing physics. I need to get the typical sequence of classes from our counselor. I got a handle on which science class they take when but I don't really know about the other classes.
Next, we figured out how to find the displacement in a couple different ways -- We drew the graphs & counted boxes but we also used geometric area formulas. Then we worked on worksheets 2 & 4, which were all about creating graphs & calculating displacement/ velocity/ acceleration. (Story problems, with bears!)
Then we started the challenge (getting the constant acceleration "pull-back" truck to collide with the constant velocity tumble buggy, using the same set-up as before ... without using a timer!) but we had an end-of-day break.
Before we continued with the challenge, we talked about the 2 reading we did for this unit -- a section in Arons (about acceleration, mostly) & a paper by Etkina about the role of models. Apparently Etkina has written a physics textbook that's recommended for AP Physics. I'm not so worried about that yet (& I'd rather do AP Bio anyways). Both these readings reinforce what we're doing during the workshop. I chatted in my group about doing the readings beforehand versus doing the readings afterwards & I think I kinda like doing them afterwards. Things make more sense. (Altho my table partners talked about reading first, doing the class stuff, then re-reading. I can't expect anyone but my most motivated students to do that. Sure, it might work, but...)
So for our challenge, I'm a bit afraid we cheated a little (& we had to put a "sail" on our accel-truck for the motion detector to see it for any distance), but we only had a near-miss, not an actual collision. Sadly, my video is no longer in my phone so I cannot share it here. It was an exciting near-miss, tho -- The buggy grazed the edge of the sail on the truck.
Then we had an inquiry lab, where different groups changed different aspects of the cart-on-a-ramp experiment to see if they could change the acceleration. My group changed the initial velocity; other groups changed the angle of the ramp, the mass of the cart, or the initial position of the cart. The only variable that changed the acceleration was the angle of the ramp. That was really interesting during the whiteboard discussion, because one group had asked to do the change-in-mass option specifically because they thought it would change the acceleration. (My group correctly predicted that acceleration wouldn't change. I probably wouldn't have gotten fooled by adding mass, either, since I'd played with the 1" ball bearing, but maybe.)
Our last activity was trying to figure out what happened if the ramp the object rolled down was straight up & down. So we didn't use a ramp -- Instead Don gave us bean bags, saying "If you're going to drop things on your motion sensor, they'd better be soft." Getting this to work right was a bit of a challenge. To get up-&-down data, the bean bag had to stay in view of the sensor the whole time & the tosser had to get their hand out of the way quickly. We also tried it with our tallest person standing on a chair with the sensor & the bean bag & just dropping it. My group got 10.5 m/s/s & when all the groups results were averaged, the class got 9.7 m/s/s.
The funny thing is that AP Physics now suggests that students use 10 m/s/s (instead of the textbook standard of 9.8 m/s/s) to make the math easier ... & since we as students aren't trying to land humans on Mars. Don drew a stick person (tethered for safety) dropping a ball off a building & called this the free fall acceleration. He had us use the 9.7 that we got, the 9.8 from a textbook, & the 10 recommended to figure out the velocity at 4 points. He stressed that it was not a constant & that we weren't considering air resistance, etc. We have not called it gravity yet. It is free fall acceleration.
So that was Unit 4 -- Hello, acceleration! I asked & it'd be really hard to do this without a sonic ranger/ motion detector/ whatever you want to call it. I'm pretty sure my school doesn't have one (I need to go look around in the science storage area, now that I know what stuff looks like), which means I need to check with the ISD. Wonder if that's something I could borrow from the Battle Creek Math & Science Center, or whoever made those traveling kits. My budget for last year was $450 -- There's no way I could get a classroom set of equipment. Luckily I don't have Physics until winter trimester so maybe I can write a grant request. The question is, to whom...
Costs:
http://www.vernier.com/products/lab-equipment/dynamics/vds-ec/
The motion encoder set contains the track (1.2 m or 2.2 m), a regular cart, a "plunger" cart, a motion encoder receiver, a "double the mass" block, & various connectors. The cost is $424 (or $534 for the long track).
http://www.vernier.com/products/interfaces/labq2/
The LabQuest 2 handheld data collector/ processor, which connects with ChromeBooks & comes with standard connecting cables & free software upgrades, costs $329.
http://www.vernier.com/products/interfaces/labq2/
The "sonic ranger" comes in 3 varieties, depending on what you want to connect it to, & ranges in price from $79 to $109.
http://www.amazon.com/Inch-Chrome-Steel-Bearing-Balls/dp/B007B2AA0K/ref=pd_sim_328_6?ie=UTF8&refRID=0TZVP2NHKYDRMS49AH6E
1" steel ball bearings, 10 for $15.



















